ROOT ACCESS
*Highly recommended downloading for the best experience*
ROOT ACCESS is a 3D first person adventure game where a virus (the player) has made its way into the game’s files! Venture downwards through a manmade tree, where your goal is to slowly destroy all aspects of the game. Eventually making your way into the game’s source files to remove it at its roots. Destruction affects everything: your surroundings, your abilities, yourself. A reverse-progression experience where the mechanics and environment begin to fade away.
// [E] to delete source files (when prompted)
// [WASD] or [Arrow Keys] to move
// [Spacebar] to jump, again in midair to double jump
// [Esc] to pause the game
// Nam Nguyen - Lead Design/Concept | Level Design | Assets (3D)
// Josh Peterson - Programmer
// Jasper Fedden- Programmer | Level Design | Playtest
// Benjamin Barett - UI Design
// Faith A. - Assets (Textures)
// Howard Rhee - Level Design
// Ryan Cheung - Music | Sound
[Made for GGJ2023 in ~3 days]
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Xerialbole |
Genre | Platformer |
Made with | Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Quick tip: The 4th and final level was supposed to be a sort of boss fight, where you have to delete 5 enemies/projectiles moving towards you. The idea behind it was that you lost your vision after deleting the first, and had to rely purely on audio panning to find the rest. It was added very late and development, and lacking as much playtesting it may have ended up being a spike in difficulty from the limited cue to the player. If you're having trouble with it (you might have to wear headphones), you can "pause buffer" by rapidly clicking esc. This gives you more time to rotate your camera and find the enemies based on audio intensity. Sorry if it caused you any frustration!