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(4 edits)

Quick tip: The 4th and final level was supposed to  be a sort of boss fight, where you have to delete 5 enemies/projectiles moving towards you. The idea behind it was that you lost your vision after deleting the first, and had to rely purely on audio panning to find the rest. It was added very late and development, and lacking as much playtesting it may have ended up being a spike in difficulty from the limited cue to the player. If you're having trouble with it (you might have to wear headphones), you can "pause buffer" by rapidly clicking esc. This gives you more time to rotate your camera and find the enemies based on audio intensity. Sorry if it caused you any frustration!